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Games and Gaming [clear filter]
Thursday, May 16
 

2:20pm MDT

Preserving and Disseminating Student-Created Video Games
A student-created video game, Erie, is widely-regarded as games studies program’s flagship game, has become marooned on an obsolete operating system. To avoid losing future student-created video games, librarians secured national grant funding to embed relevant library instruction, develop a preservation strategy, and public display for the student games. As stewards of rich authentic content, the library can preserve other complex forms of digital scholarship.  

Speakers
avatar for Tallie Casucci

Tallie Casucci

University of Utah
avatar for Anne Morrow

Anne Morrow

Head, Digital Scholarship Services, University of Utah, J. Willard Marriott Library


Thursday May 16, 2019 2:20pm - 2:50pm MDT
MAEC Hall 5
  (5) Academic Librarianship, Poster Sessions
  • Topic Tags Games and Gaming, Popular Culture, Technology
  • Objective 1 Recognize the preservation crisis facing student-created games.
  • Objective 2 Learn about one library’s attempt to develop a preservation strategy for student-created complex digital scholarship.
  • Objective 3 Discover methods for preparing students to preserve their scholarship by embedding library instruction into the curriculum.
 
Friday, May 17
 

9:30am MDT

Preserving and Disseminating Student-Created Video Games
A student-created video game, Erie, is widely-regarded as games studies program’s flagship game, has become marooned on an obsolete operating system. To avoid losing future student-created video games, librarians secured national grant funding to embed relevant library instruction, develop a preservation strategy, and public display for the student games. As stewards of rich authentic content, the library can preserve other complex forms of digital scholarship.  

Speakers
avatar for Tallie Casucci

Tallie Casucci

University of Utah
avatar for Anne Morrow

Anne Morrow

Head, Digital Scholarship Services, University of Utah, J. Willard Marriott Library


Friday May 17, 2019 9:30am - 10:00am MDT
MAEC Hall 5
  (5) Academic Librarianship, Poster Sessions
  • Topic Tags Games and Gaming, Popular Culture, Technology
  • Objective 1 Recognize the preservation crisis facing student-created games.
  • Objective 2 Learn about one library’s attempt to develop a preservation strategy for student-created complex digital scholarship.
  • Objective 3 Discover methods for preparing students to preserve their scholarship by embedding library instruction into the curriculum.
 


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