In an effort to stay connected with early learners and their caring adults during storytime breaks, Salt Lake County Library’s South Jordan Branch identified a simple alternative: Yoga storytime. The program quickly gained popularity among South Jordan patrons, as well as at other County Library branches. Learn the implementation steps involved, lessons learned, and how to adapt and incorporate these ideas at your libraries.
A student-created video game, Erie, is widely-regarded as games studies program’s flagship game, has become marooned on an obsolete operating system. To avoid losing future student-created video games, librarians secured national grant funding to embed relevant library instruction, develop a preservation strategy, and public display for the student games. As stewards of rich authentic content, the library can preserve other complex forms of digital scholarship.
A student-created video game, Erie, is widely-regarded as games studies program’s flagship game, has become marooned on an obsolete operating system. To avoid losing future student-created video games, librarians secured national grant funding to embed relevant library instruction, develop a preservation strategy, and public display for the student games. As stewards of rich authentic content, the library can preserve other complex forms of digital scholarship.
Incorporating Science Technology Engineering Arts and Mathematics (S.T.E.A.M.) programming into a Public Library setting. A.K.A. How to Outreach, Outsource, and Out-Pinterest Pinterest. One library's experience turning a struggling weekly evening storytime into a popular and fun learning night.
The collaborative endeavor of teaching intermediate writing with the focus of fairy tales and introduction of information literacy has inspired the creation of an Open Educational Resource (OER). While the OER project is still in its infancy, this session will discuss how the individual courses benefit from being taught as co-requisites - encouraging students to transfer skills across disciplines - and how librarians can use collaborative ventures to bridge to other projects like OER.
Objective 1 The audience will be able to apply techniques for enhancing teaching and learning across disciplines that seamlessly include information literacy.
Objective 2 The audience will be able to view the OER creation process in action.
Objective 3 The audience will develop ideas on working collaboratively with faculty outside the library.